Hopper System

Information

Connect hoppers over any distance, build your own storage system and use precise item filters – completely without Redstone.


Plugin Version: 1.1
Compatible with server version: from 1.8 up to 1.21.x – 26.x
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Category: CityBuild, Spigot, Systeme

Price: 8,99€ 10€

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Description..

Hopper System Thumbnail

Hopper System

Connect hoppers over any distance, build your own storage system and use precise item filters – completely without Redstone.

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Connect hoppers across any distance, build your own storage system, and use precise item filters – completely without redstone.
Optimized hoppers, better performance, storage system in a simple GUI. 

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WHY LINKEDHOPPER - HOPPER SYSTEM?

» Fewer items lying around – Hoppers suck up items in the vicinity before they cause lag as entities
» No more long hopper chains – Connect two hoppers directly, regardless of how far apart they are
» No redstone needed – Build storage systems without a single wire
» More compact builds – Chests and sorting systems can be built in the tightest spaces
» Easy & understandable – Everything configurable via GUI, even for inexperienced players
» Reduced server lag – Fewer entities, fewer hoppers, less redstone = better performance

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FEATURES

» Wireless Connections: Connect hoppers across distances with a click. No redstone, no hopper chains. Works with any inventory block (chests, furnaces, barrels, dispensers, etc. – incl. MultiConnector for multiple targets)

» Multiple Connections (MultiConnector) – Forward different items from the same hopper to different chests/containers

» Adjustable Pickup Radius – Items within a radius of up to 7 blocks are sucked up directly, fewer entities = less lag

» Precise Item Filter – Only collect specific items, optionally considering:
    • Enchantments
    • Lore (Description)
    • Display name

» Adjustable Transfer Amount – 1, 12, 32, or 64 items per transfer; Stack or Individual

» Fast-Tick Mode – Accelerate processing tick rate for specific hoppers (permission-controlled)

» 3 Storage Backends – YAML, SQLite, or MySQL; incl. migration between backends via command

» PlotSquared Support – Compatible with v3, v4, v5, v6, and v7; Hopper usage can be restricted on plots (PlotSquared is not required)

» 99% Config-Controlled – Items, GUIs, messages, radii, distances, permission requirements, world lists, and much more

» Particle Preview – Shows connections and pickup radius live in-game

» Performance-Optimized – Chunk checks, async particles, dirty flag system, thread-safe design

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COMMANDS

» /linkedhopper reload – Reloads configuration & GUIs
» /linkedhopper migrate – Migrate data between storage backends (YAML / SQLite / MySQL)

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PERMISSIONS

» linkedhopper.use – Connect hoppers (if enabled in config)
» linkedhopper.destory – Break hoppers (if enabled in config)
» linkedhopper.overroad – Allow connection across PlotSquared roads
» linkedhopper.forcefasttick – Enable Fast-Tick mode in GUI
» linkedhopper.admin – Reload & migration commands

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Features in Detail

Experience the dynamics of our system

Feature
Wireless Power

Wireless Transfer & Stack Levels

Connect hoppers wirelessly over any distance – completely without Redstone lines or endless hopper chains. Through the intuitive GUI you can also set the transfer amount (1, 12, 32 or 64 items) to move huge amounts in split seconds with extreme performance.

  • No more physical hopper chains needed
  • Adjustable stack levels for maximum performance
Feature
Smart Routing

MultiConnector & Fallback

Make a single hopper the central distribution station! With the MultiConnector you can route different materials from the same hopper specifically to different target inventories (chests, furnaces, barrels). Unfiltered items land safely in a predefined fallback chest, so your sorting system never clogs.

  • Multiple connections for complex item routing
  • Integrated fallback inventory keeps storage clean
Feature
Lag Protection & Overview

Collection Radius & Particle Preview

Items no longer lie on the ground causing lag! The hopper sucks in drops within an adjustable radius of up to 7 blocks directly, before they burden the server as entities. Thanks to the interactive particle preview, you see the exact radius and all active connections visualized live in the game.

  • Fewer entities for noticeably better server performance
  • Convenient visual inspection directly in game
Feature
High Precision

Smart Item Filter

A vanilla filter is often not enough on modern servers. Our system recognizes not only the material, but filters exactly by metadata, display name and lore. This ensures crate keys and event items never end up in the farm trash again!

  • Recognizes special names & enchantments
  • Protects valuable custom & admin items

Experience quality InGame.

Check the performance of our plugins directly on our test server.

Server Address Joinable 1.21.x – 26.x
dyroxplays.de
High-End Hosting by EmeraldHost.de

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